Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::Logger Member List

This is the complete list of members for bicameral::Logger, including all inherited members.

AddSink(std::unique_ptr< LogSink > sink)bicameral::Logger
ClearSinks()bicameral::Logger
Flush()bicameral::Logger
IsEnabled(Level level) constbicameral::Loggerinline
Logger()bicameral::Logger
Logger(const Logger &)=deletebicameral::Logger
m_minLevelbicameral::Loggerprivate
m_mutexbicameral::Loggerprivate
m_sinksbicameral::Loggerprivate
m_startTimebicameral::Loggerprivate
MinLevel() constbicameral::Loggerinline
operator=(const Logger &)=deletebicameral::Logger
SetMinLevel(Level level)bicameral::Loggerinline
Write(Channel channel, Level level, std::string_view message, const std::source_location &location)bicameral::Logger
~Logger()bicameral::Logger