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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::Logger, including all inherited members.
| AddSink(std::unique_ptr< LogSink > sink) | bicameral::Logger | |
| ClearSinks() | bicameral::Logger | |
| Flush() | bicameral::Logger | |
| IsEnabled(Level level) const | bicameral::Logger | inline |
| Logger() | bicameral::Logger | |
| Logger(const Logger &)=delete | bicameral::Logger | |
| m_minLevel | bicameral::Logger | private |
| m_mutex | bicameral::Logger | private |
| m_sinks | bicameral::Logger | private |
| m_startTime | bicameral::Logger | private |
| MinLevel() const | bicameral::Logger | inline |
| operator=(const Logger &)=delete | bicameral::Logger | |
| SetMinLevel(Level level) | bicameral::Logger | inline |
| Write(Channel channel, Level level, std::string_view message, const std::source_location &location) | bicameral::Logger | |
| ~Logger() | bicameral::Logger |