Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::Window Member List

This is the complete list of members for bicameral::Window, including all inherited members.

AddButton(InputKind kind, PointerButton button, LPARAM lParam)bicameral::Windowprivate
AddWheel(WPARAM wParam)bicameral::Windowprivate
ClientHeight() constbicameral::Windowinline
ClientWidth() constbicameral::Windowinline
Create(std::wstring_view title, uint32_t clientWidth, uint32_t clientHeight)bicameral::Windowstatic
Handle() constbicameral::Windowinline
HandleMessage(UINT message, WPARAM wParam, LPARAM lParam)bicameral::Windowprivate
IsMinimized() constbicameral::Windowinline
m_clientHeightbicameral::Windowprivate
m_clientWidthbicameral::Windowprivate
m_closedbicameral::Windowprivate
m_handlebicameral::Windowprivate
m_heldButtonsbicameral::Windowprivate
m_inputEventsbicameral::Windowprivate
m_messageHookbicameral::Windowprivate
m_resizedbicameral::Windowprivate
m_wheelRemainderbicameral::Windowprivate
MessageHook typedefbicameral::Window
operator=(const Window &)=deletebicameral::Window
operator=(Window &&)=deletebicameral::Window
PumpMessages()bicameral::Window
SetMessageHook(MessageHook hook)bicameral::Windowinline
TakeInputEvents()bicameral::Window
TakeResized()bicameral::Window
Window(const Window &)=deletebicameral::Window
Window(Window &&)=deletebicameral::Window
Window()=defaultbicameral::Windowprivate
WindowProcedure(HWND handle, UINT message, WPARAM wParam, LPARAM lParam)bicameral::Windowprivatestatic
~Window()bicameral::Window