| AllocateDescriptor(::ImGui_ImplDX12_InitInfo *info, D3D12_CPU_DESCRIPTOR_HANDLE *cpuHandle, D3D12_GPU_DESCRIPTOR_HANDLE *gpuHandle) | bicameral::editor::EditorOverlay | privatestatic |
| Build(const EditorStatus &status, const TimeControl &time) | bicameral::editor::EditorOverlay | |
| BuildReactionTable(const ReactionTableStatus &table) const | bicameral::editor::EditorOverlay | private |
| BuildRewind(const EditorStatus &status) const | bicameral::editor::EditorOverlay | private |
| BuildStatusPanel(const EditorStatus &status) const | bicameral::editor::EditorOverlay | private |
| BuildTimePanel(const EditorStatus &status, const TimeControl &time) const | bicameral::editor::EditorOverlay | private |
| Create(Window &window, ID3D12Device *device, gpu::Queue &direct, DXGI_FORMAT format, uint32_t frameCount) | bicameral::editor::EditorOverlay | static |
| CreateGpuObjects(ID3D12Device *device, uint32_t frameCount) | bicameral::editor::EditorOverlay | private |
| EditorOverlay(const EditorOverlay &)=delete | bicameral::editor::EditorOverlay | |
| EditorOverlay(EditorOverlay &&)=delete | bicameral::editor::EditorOverlay | |
| EditorOverlay(Window &window, uint32_t frameCount) | bicameral::editor::EditorOverlay | private |
| FreeDescriptor(::ImGui_ImplDX12_InitInfo *info, D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle, D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle) | bicameral::editor::EditorOverlay | privatestatic |
| InitializeBackends(ID3D12Device *device, gpu::Queue &direct, DXGI_FORMAT format) | bicameral::editor::EditorOverlay | private |
| Lab() | bicameral::editor::EditorOverlay | inline |
| LoadJapaneseFont() | bicameral::editor::EditorOverlay | private |
| m_contextCreated | bicameral::editor::EditorOverlay | private |
| m_dx12Initialized | bicameral::editor::EditorOverlay | private |
| m_frames | bicameral::editor::EditorOverlay | private |
| m_freeSrvSlots | bicameral::editor::EditorOverlay | private |
| m_lab | bicameral::editor::EditorOverlay | private |
| m_list | bicameral::editor::EditorOverlay | private |
| m_srvHeap | bicameral::editor::EditorOverlay | private |
| m_srvIncrement | bicameral::editor::EditorOverlay | private |
| m_submitCount | bicameral::editor::EditorOverlay | private |
| m_win32Initialized | bicameral::editor::EditorOverlay | private |
| m_window | bicameral::editor::EditorOverlay | private |
| operator=(const EditorOverlay &)=delete | bicameral::editor::EditorOverlay | |
| operator=(EditorOverlay &&)=delete | bicameral::editor::EditorOverlay | |
| Submit(gpu::Queue &direct, ID3D12Resource *backBuffer, D3D12_CPU_DESCRIPTOR_HANDLE renderTargetView) | bicameral::editor::EditorOverlay | |
| TakeShortcuts(const TimeControl &time) const | bicameral::editor::EditorOverlay | private |
| WantsKeyboard() const | bicameral::editor::EditorOverlay | |
| WantsPointer() const | bicameral::editor::EditorOverlay | |
| ~EditorOverlay() | bicameral::editor::EditorOverlay | |