Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::editor::EditorOverlay Member List

This is the complete list of members for bicameral::editor::EditorOverlay, including all inherited members.

AllocateDescriptor(::ImGui_ImplDX12_InitInfo *info, D3D12_CPU_DESCRIPTOR_HANDLE *cpuHandle, D3D12_GPU_DESCRIPTOR_HANDLE *gpuHandle)bicameral::editor::EditorOverlayprivatestatic
Build(const EditorStatus &status, const TimeControl &time)bicameral::editor::EditorOverlay
BuildReactionTable(const ReactionTableStatus &table) constbicameral::editor::EditorOverlayprivate
BuildRewind(const EditorStatus &status) constbicameral::editor::EditorOverlayprivate
BuildStatusPanel(const EditorStatus &status) constbicameral::editor::EditorOverlayprivate
BuildTimePanel(const EditorStatus &status, const TimeControl &time) constbicameral::editor::EditorOverlayprivate
Create(Window &window, ID3D12Device *device, gpu::Queue &direct, DXGI_FORMAT format, uint32_t frameCount)bicameral::editor::EditorOverlaystatic
CreateGpuObjects(ID3D12Device *device, uint32_t frameCount)bicameral::editor::EditorOverlayprivate
EditorOverlay(const EditorOverlay &)=deletebicameral::editor::EditorOverlay
EditorOverlay(EditorOverlay &&)=deletebicameral::editor::EditorOverlay
EditorOverlay(Window &window, uint32_t frameCount)bicameral::editor::EditorOverlayprivate
FreeDescriptor(::ImGui_ImplDX12_InitInfo *info, D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle, D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle)bicameral::editor::EditorOverlayprivatestatic
InitializeBackends(ID3D12Device *device, gpu::Queue &direct, DXGI_FORMAT format)bicameral::editor::EditorOverlayprivate
Lab()bicameral::editor::EditorOverlayinline
LoadJapaneseFont()bicameral::editor::EditorOverlayprivate
m_contextCreatedbicameral::editor::EditorOverlayprivate
m_dx12Initializedbicameral::editor::EditorOverlayprivate
m_framesbicameral::editor::EditorOverlayprivate
m_freeSrvSlotsbicameral::editor::EditorOverlayprivate
m_labbicameral::editor::EditorOverlayprivate
m_listbicameral::editor::EditorOverlayprivate
m_srvHeapbicameral::editor::EditorOverlayprivate
m_srvIncrementbicameral::editor::EditorOverlayprivate
m_submitCountbicameral::editor::EditorOverlayprivate
m_win32Initializedbicameral::editor::EditorOverlayprivate
m_windowbicameral::editor::EditorOverlayprivate
operator=(const EditorOverlay &)=deletebicameral::editor::EditorOverlay
operator=(EditorOverlay &&)=deletebicameral::editor::EditorOverlay
Submit(gpu::Queue &direct, ID3D12Resource *backBuffer, D3D12_CPU_DESCRIPTOR_HANDLE renderTargetView)bicameral::editor::EditorOverlay
TakeShortcuts(const TimeControl &time) constbicameral::editor::EditorOverlayprivate
WantsKeyboard() constbicameral::editor::EditorOverlay
WantsPointer() constbicameral::editor::EditorOverlay
~EditorOverlay()bicameral::editor::EditorOverlay