Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::editor::TimeControl Member List

This is the complete list of members for bicameral::editor::TimeControl, including all inherited members.

AdvanceRealTime(double seconds, frame::SimScheduler &scheduler, double gameSpeed=1.0) constbicameral::editor::TimeControl
Apply(const TimeRequest &request, frame::SimScheduler &scheduler)bicameral::editor::TimeControl
m_pausedbicameral::editor::TimeControlprivate
m_speedIndexbicameral::editor::TimeControlprivate
m_steppedTicksbicameral::editor::TimeControlprivate
Paused() constbicameral::editor::TimeControlinline
Speed() constbicameral::editor::TimeControlinline
SpeedIndex() constbicameral::editor::TimeControlinline
SteppedTicks() constbicameral::editor::TimeControlinline