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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::editor::TimeControl, including all inherited members.
| AdvanceRealTime(double seconds, frame::SimScheduler &scheduler, double gameSpeed=1.0) const | bicameral::editor::TimeControl | |
| Apply(const TimeRequest &request, frame::SimScheduler &scheduler) | bicameral::editor::TimeControl | |
| m_paused | bicameral::editor::TimeControl | private |
| m_speedIndex | bicameral::editor::TimeControl | private |
| m_steppedTicks | bicameral::editor::TimeControl | private |
| Paused() const | bicameral::editor::TimeControl | inline |
| Speed() const | bicameral::editor::TimeControl | inline |
| SpeedIndex() const | bicameral::editor::TimeControl | inline |
| SteppedTicks() const | bicameral::editor::TimeControl | inline |