Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::frame::TableHotReload Member List

This is the complete list of members for bicameral::frame::TableHotReload, including all inherited members.

AppliedCount() constbicameral::frame::TableHotReloadinline
AppliedVersion() constbicameral::frame::TableHotReloadinline
FailedCount() constbicameral::frame::TableHotReloadinline
LastFailed() constbicameral::frame::TableHotReloadinline
LastMessage() constbicameral::frame::TableHotReloadinline
m_appliedCountbicameral::frame::TableHotReloadprivate
m_appliedVersionbicameral::frame::TableHotReloadprivate
m_failedCountbicameral::frame::TableHotReloadprivate
m_inFlightbicameral::frame::TableHotReloadprivate
m_knownbicameral::frame::TableHotReloadprivate
m_lastFailedbicameral::frame::TableHotReloadprivate
m_lastMessagebicameral::frame::TableHotReloadprivate
m_reloadbicameral::frame::TableHotReloadprivate
m_scheduledbicameral::frame::TableHotReloadprivate
m_waitingbicameral::frame::TableHotReloadprivate
Poll(uint64_t frameNumber)bicameral::frame::TableHotReload
Remember(const std::shared_ptr< const script::LoadedReactionTable > &table)bicameral::frame::TableHotReloadprivate
ScheduleReplayed(std::span< const sim::ProbeCommand > commands)bicameral::frame::TableHotReloadprivate
TableHotReload(script::ReactionTableSource source, std::shared_ptr< const script::LoadedReactionTable > initial, bool watch)bicameral::frame::TableHotReload
TakeSwaps(uint64_t firstUnit, uint32_t unitCount, uint32_t unitsPerTick, bool replaying, bool canAddCommand, uint32_t &nextSequence, std::vector< sim::ProbeCommand > &commands)bicameral::frame::TableHotReload
Waiting() constbicameral::frame::TableHotReloadinline
Watching() constbicameral::frame::TableHotReloadinline