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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::frame::TraceCapture, including all inherited members.
| Add(std::span< const gpu::GraphTraceRecord > records, uint32_t droppedCount) | bicameral::frame::TraceCapture | |
| Filter() const | bicameral::frame::TraceCapture | inline |
| IsComplete(uint64_t latestStateTick) const | bicameral::frame::TraceCapture | |
| m_droppedCount | bicameral::frame::TraceCapture | private |
| m_filter | bicameral::frame::TraceCapture | private |
| m_path | bicameral::frame::TraceCapture | private |
| m_records | bicameral::frame::TraceCapture | private |
| MAX_RECORDS | bicameral::frame::TraceCapture | static |
| Path() const | bicameral::frame::TraceCapture | inline |
| TraceCapture(fs::path path, const gpu::GraphTraceFilter &filter) | bicameral::frame::TraceCapture | inline |
| Write() | bicameral::frame::TraceCapture |