Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::frame::TraceCapture Member List

This is the complete list of members for bicameral::frame::TraceCapture, including all inherited members.

Add(std::span< const gpu::GraphTraceRecord > records, uint32_t droppedCount)bicameral::frame::TraceCapture
Filter() constbicameral::frame::TraceCaptureinline
IsComplete(uint64_t latestStateTick) constbicameral::frame::TraceCapture
m_droppedCountbicameral::frame::TraceCaptureprivate
m_filterbicameral::frame::TraceCaptureprivate
m_pathbicameral::frame::TraceCaptureprivate
m_recordsbicameral::frame::TraceCaptureprivate
MAX_RECORDSbicameral::frame::TraceCapturestatic
Path() constbicameral::frame::TraceCaptureinline
TraceCapture(fs::path path, const gpu::GraphTraceFilter &filter)bicameral::frame::TraceCaptureinline
Write()bicameral::frame::TraceCapture