Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::DebugRing Member List

This is the complete list of members for bicameral::gpu::DebugRing, including all inherited members.

Create(ID3D12Device *device, uint32_t slotCount=1)bicameral::gpu::DebugRingstatic
DebugRing(ReadbackRing &&ring)bicameral::gpu::DebugRinginlineexplicitprivate
DEFAULT_MAX_LOGGED_MESSAGESbicameral::gpu::DebugRingstatic
Drain(uint32_t maxLoggedMessages=DEFAULT_MAX_LOGGED_MESSAGES, uint32_t slot=0) constbicameral::gpu::DebugRing
GpuAddress() constbicameral::gpu::DebugRinginline
m_ringbicameral::gpu::DebugRingprivate
RecordBegin(ID3D12GraphicsCommandList *list) constbicameral::gpu::DebugRing
RecordReadbackAndReset(ID3D12GraphicsCommandList *list, uint32_t slot=0) constbicameral::gpu::DebugRing