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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::gpu::DebugRing, including all inherited members.
| Create(ID3D12Device *device, uint32_t slotCount=1) | bicameral::gpu::DebugRing | static |
| DebugRing(ReadbackRing &&ring) | bicameral::gpu::DebugRing | inlineexplicitprivate |
| DEFAULT_MAX_LOGGED_MESSAGES | bicameral::gpu::DebugRing | static |
| Drain(uint32_t maxLoggedMessages=DEFAULT_MAX_LOGGED_MESSAGES, uint32_t slot=0) const | bicameral::gpu::DebugRing | |
| GpuAddress() const | bicameral::gpu::DebugRing | inline |
| m_ring | bicameral::gpu::DebugRing | private |
| RecordBegin(ID3D12GraphicsCommandList *list) const | bicameral::gpu::DebugRing | |
| RecordReadbackAndReset(ID3D12GraphicsCommandList *list, uint32_t slot=0) const | bicameral::gpu::DebugRing |