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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::gpu::Device, including all inherited members.
| AttachMessageSink(ID3D12Device5 *device) | bicameral::gpu::Device | privatestatic |
| Create(AdapterKind kind, const DeviceOptions &options=DefaultDeviceOptions()) | bicameral::gpu::Device | static |
| Device()=default | bicameral::gpu::Device | private |
| Factory() const | bicameral::gpu::Device | inline |
| Get() const | bicameral::gpu::Device | inline |
| m_device | bicameral::gpu::Device | private |
| m_factory | bicameral::gpu::Device | private |
| m_messageSink | bicameral::gpu::Device | private |
| m_options | bicameral::gpu::Device | private |
| OnDebugMessage(D3D12_MESSAGE_CATEGORY category, D3D12_MESSAGE_SEVERITY severity, D3D12_MESSAGE_ID id, LPCSTR description, void *context) | bicameral::gpu::Device | privatestatic |
| Options() const | bicameral::gpu::Device | inline |
| ValidationErrorCount() const | bicameral::gpu::Device | |
| ValidationWarningCount() const | bicameral::gpu::Device |