Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::Device Member List

This is the complete list of members for bicameral::gpu::Device, including all inherited members.

AttachMessageSink(ID3D12Device5 *device)bicameral::gpu::Deviceprivatestatic
Create(AdapterKind kind, const DeviceOptions &options=DefaultDeviceOptions())bicameral::gpu::Devicestatic
Device()=defaultbicameral::gpu::Deviceprivate
Factory() constbicameral::gpu::Deviceinline
Get() constbicameral::gpu::Deviceinline
m_devicebicameral::gpu::Deviceprivate
m_factorybicameral::gpu::Deviceprivate
m_messageSinkbicameral::gpu::Deviceprivate
m_optionsbicameral::gpu::Deviceprivate
OnDebugMessage(D3D12_MESSAGE_CATEGORY category, D3D12_MESSAGE_SEVERITY severity, D3D12_MESSAGE_ID id, LPCSTR description, void *context)bicameral::gpu::Deviceprivatestatic
Options() constbicameral::gpu::Deviceinline
ValidationErrorCount() constbicameral::gpu::Device
ValidationWarningCount() constbicameral::gpu::Device