Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::GraphTrace Member List

This is the complete list of members for bicameral::gpu::GraphTrace, including all inherited members.

Capacity() constbicameral::gpu::GraphTraceinline
Create(ID3D12Device *device, const GraphTraceFilter &filter, uint32_t slotCount=1, uint32_t capacity=0)bicameral::gpu::GraphTracestatic
Enabled() constbicameral::gpu::GraphTraceinline
Filter() constbicameral::gpu::GraphTraceinline
GpuAddress() constbicameral::gpu::GraphTraceinline
GraphTrace(ReadbackRing &&ring, ComPtr< ID3D12Resource > filterUpload, std::byte *filterMapped, uint32_t capacity, uint32_t slotCount)bicameral::gpu::GraphTraceinlineprivate
m_capacitybicameral::gpu::GraphTraceprivate
m_filterbicameral::gpu::GraphTraceprivate
m_filterDirtybicameral::gpu::GraphTraceprivate
m_filterMappedbicameral::gpu::GraphTraceprivate
m_filterUploadbicameral::gpu::GraphTraceprivate
m_ringbicameral::gpu::GraphTraceprivate
m_slotFiltersbicameral::gpu::GraphTraceprivate
Read(uint32_t slot=0) constbicameral::gpu::GraphTrace
RecordBegin(ID3D12GraphicsCommandList *list, uint32_t slot=0)bicameral::gpu::GraphTrace
RecordReadbackAndReset(ID3D12GraphicsCommandList *list, uint32_t slot=0) constbicameral::gpu::GraphTrace
SetFilter(const GraphTraceFilter &filter)bicameral::gpu::GraphTrace