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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::gpu::ImmediateQueue, including all inherited members.
| Begin() | bicameral::gpu::ImmediateQueue | |
| Create(ID3D12Device5 *device, D3D12_COMMAND_LIST_TYPE type) | bicameral::gpu::ImmediateQueue | static |
| ExecuteAndWait() | bicameral::gpu::ImmediateQueue | |
| ImmediateQueue()=default | bicameral::gpu::ImmediateQueue | private |
| m_allocator | bicameral::gpu::ImmediateQueue | private |
| m_fence | bicameral::gpu::ImmediateQueue | private |
| m_fenceValue | bicameral::gpu::ImmediateQueue | private |
| m_list | bicameral::gpu::ImmediateQueue | private |
| m_queue | bicameral::gpu::ImmediateQueue | private |
| Native() const | bicameral::gpu::ImmediateQueue | inline |