Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::Queue Member List

This is the complete list of members for bicameral::gpu::Queue, including all inherited members.

CompletedValue() constbicameral::gpu::Queueinline
Create(ID3D12Device *device, D3D12_COMMAND_LIST_TYPE type, std::wstring_view name, D3D12_COMMAND_QUEUE_PRIORITY priority=D3D12_COMMAND_QUEUE_PRIORITY_NORMAL)bicameral::gpu::Queuestatic
Execute(ID3D12CommandList *list) constbicameral::gpu::Queue
Flush()bicameral::gpu::Queueinline
GpuWait(const Queue &other, uint64_t value) constbicameral::gpu::Queue
IsComplete(uint64_t value) constbicameral::gpu::Queueinline
IsDeviceLost() constbicameral::gpu::Queueinline
LastSubmitted() constbicameral::gpu::Queueinline
m_fencebicameral::gpu::Queueprivate
m_lastSubmittedbicameral::gpu::Queueprivate
m_queuebicameral::gpu::Queueprivate
Native() constbicameral::gpu::Queueinline
Queue()=defaultbicameral::gpu::Queueprivate
Submit(std::span< ID3D12CommandList *const > lists)bicameral::gpu::Queue
Submit(ID3D12CommandList *list)bicameral::gpu::Queueinline
TimestampFrequency() constbicameral::gpu::Queue
WaitCpu(uint64_t value) constbicameral::gpu::Queue
WaitIdle() constbicameral::gpu::Queueinline