Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::Queue Member List
This is the complete list of members for
bicameral::gpu::Queue
, including all inherited members.
CompletedValue
() const
bicameral::gpu::Queue
inline
Create
(ID3D12Device *device, D3D12_COMMAND_LIST_TYPE type, std::wstring_view name, D3D12_COMMAND_QUEUE_PRIORITY priority=D3D12_COMMAND_QUEUE_PRIORITY_NORMAL)
bicameral::gpu::Queue
static
Execute
(ID3D12CommandList *list) const
bicameral::gpu::Queue
Flush
()
bicameral::gpu::Queue
inline
GpuWait
(const Queue &other, uint64_t value) const
bicameral::gpu::Queue
IsComplete
(uint64_t value) const
bicameral::gpu::Queue
inline
IsDeviceLost
() const
bicameral::gpu::Queue
inline
LastSubmitted
() const
bicameral::gpu::Queue
inline
m_fence
bicameral::gpu::Queue
private
m_lastSubmitted
bicameral::gpu::Queue
private
m_queue
bicameral::gpu::Queue
private
Native
() const
bicameral::gpu::Queue
inline
Queue
()=default
bicameral::gpu::Queue
private
Submit
(std::span< ID3D12CommandList *const > lists)
bicameral::gpu::Queue
Submit
(ID3D12CommandList *list)
bicameral::gpu::Queue
inline
TimestampFrequency
() const
bicameral::gpu::Queue
WaitCpu
(uint64_t value) const
bicameral::gpu::Queue
WaitIdle
() const
bicameral::gpu::Queue
inline
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