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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::gpu::ReadbackRing, including all inherited members.
| Buffer() const | bicameral::gpu::ReadbackRing | inline |
| Bytes() const | bicameral::gpu::ReadbackRing | inline |
| Create(ID3D12Device *device, uint64_t bytes, uint64_t headerBytes, uint32_t slotCount, std::wstring_view name) | bicameral::gpu::ReadbackRing | static |
| GpuAddress() const | bicameral::gpu::ReadbackRing | inline |
| m_buffer | bicameral::gpu::ReadbackRing | private |
| m_bytes | bicameral::gpu::ReadbackRing | private |
| m_headerBytes | bicameral::gpu::ReadbackRing | private |
| m_readbacks | bicameral::gpu::ReadbackRing | private |
| m_zeros | bicameral::gpu::ReadbackRing | private |
| Read(uint32_t slot, std::span< std::byte > destination) const | bicameral::gpu::ReadbackRing | |
| ReadbackRing()=default | bicameral::gpu::ReadbackRing | private |
| RecordBegin(ID3D12GraphicsCommandList *list) const | bicameral::gpu::ReadbackRing | |
| RecordReadbackAndReset(ID3D12GraphicsCommandList *list, uint32_t slot, uint64_t copyBytes=UINT64_MAX) const | bicameral::gpu::ReadbackRing | |
| SlotCount() const | bicameral::gpu::ReadbackRing | inline |