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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::gpu::WorkGraph, including all inherited members.
| BackingMemoryBytes() const | bicameral::gpu::WorkGraph | inline |
| Create(ID3D12Device5 *device, ID3D12RootSignature *globalRootSignature, std::span< const std::byte > library, std::wstring_view programName) | bicameral::gpu::WorkGraph | static |
| DispatchFromCpu(ID3D12GraphicsCommandList10 *list, uint32_t entrypointIndex, const void *records, uint32_t recordCount, uint64_t recordStrideBytes) | bicameral::gpu::WorkGraph | static |
| DispatchFromGpu(ID3D12GraphicsCommandList10 *list, D3D12_GPU_VIRTUAL_ADDRESS nodeGpuInput) | bicameral::gpu::WorkGraph | static |
| EntrypointIndex(std::wstring_view nodeName) const | bicameral::gpu::WorkGraph | |
| m_backingMemory | bicameral::gpu::WorkGraph | private |
| m_backingMemoryBytes | bicameral::gpu::WorkGraph | private |
| m_graphIndex | bicameral::gpu::WorkGraph | private |
| m_programIdentifier | bicameral::gpu::WorkGraph | private |
| m_properties | bicameral::gpu::WorkGraph | private |
| m_stateObject | bicameral::gpu::WorkGraph | private |
| SetProgram(ID3D12GraphicsCommandList10 *list, bool initialize) const | bicameral::gpu::WorkGraph | |
| WorkGraph()=default | bicameral::gpu::WorkGraph | private |