Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::WorkGraphStats Member List

This is the complete list of members for bicameral::gpu::WorkGraphStats, including all inherited members.

Create(ID3D12Device *device, GraphStatsLayout layout, uint32_t slotCount=1)bicameral::gpu::WorkGraphStatsstatic
GpuAddress() constbicameral::gpu::WorkGraphStatsinline
Layout() constbicameral::gpu::WorkGraphStatsinline
m_lastWarnedReportbicameral::gpu::WorkGraphStatsprivate
m_layoutbicameral::gpu::WorkGraphStatsprivate
m_reportCountbicameral::gpu::WorkGraphStatsprivate
m_ringbicameral::gpu::WorkGraphStatsprivate
Read(uint32_t slot=0) constbicameral::gpu::WorkGraphStats
RecordBegin(ID3D12GraphicsCommandList *list) constbicameral::gpu::WorkGraphStats
RecordReadbackAndReset(ID3D12GraphicsCommandList *list, uint32_t slot=0) constbicameral::gpu::WorkGraphStats
Report(const GraphStatsSnapshot &snapshot)bicameral::gpu::WorkGraphStats
WARNING_REPEAT_REPORTSbicameral::gpu::WorkGraphStatsstatic
WorkGraphStats(ReadbackRing &&ring, GraphStatsLayout &&layout)bicameral::gpu::WorkGraphStatsprivate