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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::gpu::WorkGraphStats, including all inherited members.
| Create(ID3D12Device *device, GraphStatsLayout layout, uint32_t slotCount=1) | bicameral::gpu::WorkGraphStats | static |
| GpuAddress() const | bicameral::gpu::WorkGraphStats | inline |
| Layout() const | bicameral::gpu::WorkGraphStats | inline |
| m_lastWarnedReport | bicameral::gpu::WorkGraphStats | private |
| m_layout | bicameral::gpu::WorkGraphStats | private |
| m_reportCount | bicameral::gpu::WorkGraphStats | private |
| m_ring | bicameral::gpu::WorkGraphStats | private |
| Read(uint32_t slot=0) const | bicameral::gpu::WorkGraphStats | |
| RecordBegin(ID3D12GraphicsCommandList *list) const | bicameral::gpu::WorkGraphStats | |
| RecordReadbackAndReset(ID3D12GraphicsCommandList *list, uint32_t slot=0) const | bicameral::gpu::WorkGraphStats | |
| Report(const GraphStatsSnapshot &snapshot) | bicameral::gpu::WorkGraphStats | |
| WARNING_REPEAT_REPORTS | bicameral::gpu::WorkGraphStats | static |
| WorkGraphStats(ReadbackRing &&ring, GraphStatsLayout &&layout) | bicameral::gpu::WorkGraphStats | private |