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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::render::OrbitCamera, including all inherited members.
| Basis(uint32_t width, uint32_t height) const | bicameral::render::OrbitCamera | |
| Focus(Vector3 target, float distance) | bicameral::render::OrbitCamera | |
| m_initial | bicameral::render::OrbitCamera | private |
| m_state | bicameral::render::OrbitCamera | private |
| MAX_DISTANCE | bicameral::render::OrbitCamera | static |
| MIN_DISTANCE | bicameral::render::OrbitCamera | static |
| Orbit(float deltaXPixels, float deltaYPixels) | bicameral::render::OrbitCamera | |
| OrbitCamera(const OrbitCameraState &initial={}) | bicameral::render::OrbitCamera | inlineexplicit |
| Pan(float deltaXPixels, float deltaYPixels, uint32_t viewportHeight) | bicameral::render::OrbitCamera | |
| Reset() | bicameral::render::OrbitCamera | inline |
| State() const | bicameral::render::OrbitCamera | inline |
| ToggleProjection() | bicameral::render::OrbitCamera | inline |
| VERTICAL_FIELD_OF_VIEW_DEGREES | bicameral::render::OrbitCamera | static |
| Zoom(int32_t wheelSteps) | bicameral::render::OrbitCamera |