Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::OrbitCamera Member List

This is the complete list of members for bicameral::render::OrbitCamera, including all inherited members.

Basis(uint32_t width, uint32_t height) constbicameral::render::OrbitCamera
Focus(Vector3 target, float distance)bicameral::render::OrbitCamera
m_initialbicameral::render::OrbitCameraprivate
m_statebicameral::render::OrbitCameraprivate
MAX_DISTANCEbicameral::render::OrbitCamerastatic
MIN_DISTANCEbicameral::render::OrbitCamerastatic
Orbit(float deltaXPixels, float deltaYPixels)bicameral::render::OrbitCamera
OrbitCamera(const OrbitCameraState &initial={})bicameral::render::OrbitCamerainlineexplicit
Pan(float deltaXPixels, float deltaYPixels, uint32_t viewportHeight)bicameral::render::OrbitCamera
Reset()bicameral::render::OrbitCamerainline
State() constbicameral::render::OrbitCamerainline
ToggleProjection()bicameral::render::OrbitCamerainline
VERTICAL_FIELD_OF_VIEW_DEGREESbicameral::render::OrbitCamerastatic
Zoom(int32_t wheelSteps)bicameral::render::OrbitCamera