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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::render::ScreenshotCapture, including all inherited members.
| Create(ID3D12Device *device, ID3D12Resource *backBuffer) | bicameral::render::ScreenshotCapture | static |
| m_allocator | bicameral::render::ScreenshotCapture | private |
| m_footprint | bicameral::render::ScreenshotCapture | private |
| m_height | bicameral::render::ScreenshotCapture | private |
| m_list | bicameral::render::ScreenshotCapture | private |
| m_readback | bicameral::render::ScreenshotCapture | private |
| m_width | bicameral::render::ScreenshotCapture | private |
| Record(ID3D12Resource *backBuffer) | bicameral::render::ScreenshotCapture | |
| ScreenshotCapture()=default | bicameral::render::ScreenshotCapture | private |
| WriteBmp(const fs::path &path) const | bicameral::render::ScreenshotCapture |