Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::save::ReplayRecorder Member List

This is the complete list of members for bicameral::save::ReplayRecorder, including all inherited members.

AddCommands(std::span< const sim::Command > commands)bicameral::save::ReplayRecorder
AddHash(uint64_t tick, uint64_t hash)bicameral::save::ReplayRecorder
Build() constbicameral::save::ReplayRecorder
m_commandsbicameral::save::ReplayRecorderprivate
m_hashesbicameral::save::ReplayRecorderprivate
Write(const fs::path &path) constbicameral::save::ReplayRecorder