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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::save::ReplayRecorder, including all inherited members.
| AddCommands(std::span< const sim::Command > commands) | bicameral::save::ReplayRecorder | |
| AddHash(uint64_t tick, uint64_t hash) | bicameral::save::ReplayRecorder | |
| Build() const | bicameral::save::ReplayRecorder | |
| m_commands | bicameral::save::ReplayRecorder | private |
| m_hashes | bicameral::save::ReplayRecorder | private |
| Write(const fs::path &path) const | bicameral::save::ReplayRecorder |