Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::script::LuauSandbox Member List

This is the complete list of members for bicameral::script::LuauSandbox, including all inherited members.

Allocate(void *userData, void *pointer, size_t oldSize, size_t newSize)bicameral::script::LuauSandboxprivatestatic
BeginModules(lua_State *thread, const ModuleResolver *modules)bicameral::script::LuauSandboxprivate
CollectResults(lua_State *thread, std::string_view chunkName, const RunOptions &options)bicameral::script::LuauSandboxprivate
Create(SandboxLimits limits)bicameral::script::LuauSandboxstatic
EndModules()bicameral::script::LuauSandboxprivate
HostContext(lua_State *state)bicameral::script::LuauSandboxstatic
Interrupt(lua_State *state, int gc)bicameral::script::LuauSandboxprivatestatic
IsSealed() constbicameral::script::LuauSandboxinline
LoadModule(lua_State *state, std::string_view name)bicameral::script::LuauSandboxprivate
LuauSandbox(const LuauSandbox &)=deletebicameral::script::LuauSandbox
LuauSandbox(SandboxLimits limits)bicameral::script::LuauSandboxexplicitprivate
m_currentChunkbicameral::script::LuauSandboxprivate
m_limitsbicameral::script::LuauSandboxprivate
m_memoryBytesbicameral::script::LuauSandboxprivate
m_memoryExceededbicameral::script::LuauSandboxprivate
m_moduleCacheRefbicameral::script::LuauSandboxprivate
m_moduleLoadingbicameral::script::LuauSandboxprivate
m_modulesbicameral::script::LuauSandboxprivate
m_safepointCountbicameral::script::LuauSandboxprivate
m_safepointExceededbicameral::script::LuauSandboxprivate
m_sealedbicameral::script::LuauSandboxprivate
m_statebicameral::script::LuauSandboxprivate
MemoryBytes() constbicameral::script::LuauSandboxinline
OpenLibraries()bicameral::script::LuauSandboxprivate
operator=(const LuauSandbox &)=deletebicameral::script::LuauSandbox
Print(lua_State *state)bicameral::script::LuauSandboxprivatestatic
RegisterFunction(const char *tableName, const char *name, HostFunction function, void *context)bicameral::script::LuauSandbox
Require(lua_State *state)bicameral::script::LuauSandboxprivatestatic
ReseedRandom()bicameral::script::LuauSandboxprivate
Run(std::string_view chunkName, std::string_view source, const RunOptions &options={})bicameral::script::LuauSandbox
RunModule(lua_State *state, const std::string &chunkName, std::string_view source)bicameral::script::LuauSandboxprivate
RunThread(lua_State *thread, std::string_view chunkName, const char *bytecode, size_t bytecodeSize, const RunOptions &options)bicameral::script::LuauSandboxprivate
Seal()bicameral::script::LuauSandbox
~LuauSandbox()bicameral::script::LuauSandbox