Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuImplicitLevels Member List

This is the complete list of members for bicameral::sim::GpuImplicitLevels, including all inherited members.

BeginSkippable(ID3D12GraphicsCommandList *list, uint32_t coarsening)bicameral::sim::GpuImplicitLevelsprivate
Create(ID3D12Device5 *device, const GpuImplicitBuild &build, const GpuImplicitLevelLimits &limits)bicameral::sim::GpuImplicitLevelsstatic
Dispatch(ID3D12GraphicsCommandList *list, uint32_t pass, uint32_t groups)bicameral::sim::GpuImplicitLevelsprivate
DispatchCount() constbicameral::sim::GpuImplicitLevels
EndSkippable(ID3D12GraphicsCommandList *list)bicameral::sim::GpuImplicitLevelsprivate
GpuImplicitLevels()=defaultbicameral::sim::GpuImplicitLevelsprivate
m_childrenbicameral::sim::GpuImplicitLevelsprivate
m_childrenReadbackbicameral::sim::GpuImplicitLevelsprivate
m_constantsbicameral::sim::GpuImplicitLevelsprivate
m_dispatchRoundsbicameral::sim::GpuImplicitLevelsprivate
m_headerReadbackbicameral::sim::GpuImplicitLevelsprivate
m_linksbicameral::sim::GpuImplicitLevelsprivate
m_linksReadbackbicameral::sim::GpuImplicitLevelsprivate
m_nodesbicameral::sim::GpuImplicitLevelsprivate
m_nodesReadbackbicameral::sim::GpuImplicitLevelsprivate
m_pipelinesbicameral::sim::GpuImplicitLevelsprivate
m_predicatebicameral::sim::GpuImplicitLevelsprivate
m_rootSignaturebicameral::sim::GpuImplicitLevelsprivate
m_timestampCountbicameral::sim::GpuImplicitLevelsprivate
m_timestampReadbackbicameral::sim::GpuImplicitLevelsprivate
m_timestampsbicameral::sim::GpuImplicitLevelsprivate
m_workbicameral::sim::GpuImplicitLevelsprivate
m_workBytesbicameral::sim::GpuImplicitLevelsprivate
MAX_TIMESTAMPSbicameral::sim::GpuImplicitLevelsstatic
Read() constbicameral::sim::GpuImplicitLevels
ReadTimestamps(uint32_t count) constbicameral::sim::GpuImplicitLevels
RecordBuild(ID3D12GraphicsCommandList *list, D3D12_GPU_VIRTUAL_ADDRESS debugRing, const GpuImplicitBuild &build)bicameral::sim::GpuImplicitLevels
RecordCopyTo(ID3D12GraphicsCommandList *list, GpuImplicit &implicit)bicameral::sim::GpuImplicitLevels
RecordReadback(ID3D12GraphicsCommandList *list)bicameral::sim::GpuImplicitLevels
RecordTimestamp(ID3D12GraphicsCommandList *list, uint32_t index)bicameral::sim::GpuImplicitLevels
UsesTail() constbicameral::sim::GpuImplicitLevelsprivate