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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::sim::GpuLabBox, including all inherited members.
| Create(ID3D12Device5 *device, const BakedReactionTable &table) | bicameral::sim::GpuLabBox | static |
| GpuLabBox(GpuMultires nest) | bicameral::sim::GpuLabBox | inlineexplicitprivate |
| m_applyPipeline | bicameral::sim::GpuLabBox | private |
| m_commands | bicameral::sim::GpuLabBox | private |
| m_commandUpload | bicameral::sim::GpuLabBox | private |
| m_nest | bicameral::sim::GpuLabBox | private |
| m_speciesCount | bicameral::sim::GpuLabBox | private |
| Read(MultiresNest &nest) const | bicameral::sim::GpuLabBox | inline |
| RecordCommandUpload(ID3D12GraphicsCommandList10 *list, std::span< const Command > commands) | bicameral::sim::GpuLabBox | private |
| RecordReadback(ID3D12GraphicsCommandList10 *list) | bicameral::sim::GpuLabBox | inline |
| RecordTick(ID3D12GraphicsCommandList10 *list, D3D12_GPU_VIRTUAL_ADDRESS debugRing, uint64_t tick, std::span< const Command > commands) | bicameral::sim::GpuLabBox | |
| RecordUpload(ID3D12GraphicsCommandList10 *list, const MultiresNest &nest) | bicameral::sim::GpuLabBox |