Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuLabBox Member List

This is the complete list of members for bicameral::sim::GpuLabBox, including all inherited members.

Create(ID3D12Device5 *device, const BakedReactionTable &table)bicameral::sim::GpuLabBoxstatic
GpuLabBox(GpuMultires nest)bicameral::sim::GpuLabBoxinlineexplicitprivate
m_applyPipelinebicameral::sim::GpuLabBoxprivate
m_commandsbicameral::sim::GpuLabBoxprivate
m_commandUploadbicameral::sim::GpuLabBoxprivate
m_nestbicameral::sim::GpuLabBoxprivate
m_speciesCountbicameral::sim::GpuLabBoxprivate
Read(MultiresNest &nest) constbicameral::sim::GpuLabBoxinline
RecordCommandUpload(ID3D12GraphicsCommandList10 *list, std::span< const Command > commands)bicameral::sim::GpuLabBoxprivate
RecordReadback(ID3D12GraphicsCommandList10 *list)bicameral::sim::GpuLabBoxinline
RecordTick(ID3D12GraphicsCommandList10 *list, D3D12_GPU_VIRTUAL_ADDRESS debugRing, uint64_t tick, std::span< const Command > commands)bicameral::sim::GpuLabBox
RecordUpload(ID3D12GraphicsCommandList10 *list, const MultiresNest &nest)bicameral::sim::GpuLabBox