Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuMultiresImplicit Member List

This is the complete list of members for bicameral::sim::GpuMultiresImplicit, including all inherited members.

Create(ID3D12Device5 *device, const GpuMultires &multires, const MultiresCapacity &capacity, const GpuMultiresImplicitLimits &limits)bicameral::sim::GpuMultiresImplicitstatic
GpuMultiresImplicit(GpuImplicitBuild build, GpuImplicitLevels levels, GpuImplicit implicit)bicameral::sim::GpuMultiresImplicitinlineprivate
m_buildbicameral::sim::GpuMultiresImplicitprivate
m_implicitbicameral::sim::GpuMultiresImplicitprivate
m_levelsbicameral::sim::GpuMultiresImplicitprivate
m_recordedbicameral::sim::GpuMultiresImplicitprivate
m_stampPhasesbicameral::sim::GpuMultiresImplicitprivate
PHASE_STAMP_COUNTbicameral::sim::GpuMultiresImplicitstatic
PHASE_STAMP_FIRSTbicameral::sim::GpuMultiresImplicitstatic
ReadCost(GpuImplicitCost &cost) constbicameral::sim::GpuMultiresImplicitinline
Record(ID3D12GraphicsCommandList10 *list, D3D12_GPU_VIRTUAL_ADDRESS debugRing, GpuMultires &multires, const MultiresStepOptions &options)bicameral::sim::GpuMultiresImplicit
RecordAdmit(ID3D12GraphicsCommandList10 *list, D3D12_GPU_VIRTUAL_ADDRESS debugRing, GpuMultires &multires, const MultiresStepOptions &options)bicameral::sim::GpuMultiresImplicit
StampPhases(bool stamp)bicameral::sim::GpuMultiresImplicitinline