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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::sim::PeekState, including all inherited members.
| IsLooking() const | bicameral::sim::PeekState | inline |
| Look(PeekCell cell) | bicameral::sim::PeekState | inline |
| m_active | bicameral::sim::PeekState | private |
| m_hasActive | bicameral::sim::PeekState | private |
| m_hasRequest | bicameral::sim::PeekState | private |
| m_lastTick | bicameral::sim::PeekState | private |
| m_requested | bicameral::sim::PeekState | private |
| NextPlan(uint64_t tick) | bicameral::sim::PeekState | |
| Requested() const | bicameral::sim::PeekState | inline |
| Stop() | bicameral::sim::PeekState | inline |