Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ProbePeek Member List

This is the complete list of members for bicameral::sim::ProbePeek, including all inherited members.

Create(ID3D12Device5 *device, const BakedReactionTable &table)bicameral::sim::ProbePeekstatic
IsLooking() constbicameral::sim::ProbePeekinline
Look(PeekCell cell)bicameral::sim::ProbePeekinline
m_extractPipelinebicameral::sim::ProbePeekprivate
m_mirrorPipelinebicameral::sim::ProbePeekprivate
m_nestbicameral::sim::ProbePeekprivate
m_statebicameral::sim::ProbePeekprivate
m_uploadedbicameral::sim::ProbePeekprivate
m_viewSpeciesbicameral::sim::ProbePeekprivate
ProbePeek(GpuMultires &&nest, const std::array< uint32_t, PROBE_VIEW_SPECIES_COUNT > &viewSpecies)bicameral::sim::ProbePeekinlineprivate
Read(MultiresNest &nest) constbicameral::sim::ProbePeekinline
RecordAfterExtract(ID3D12GraphicsCommandList10 *list, const ProbeExtractContext &context)bicameral::sim::ProbePeek
RecordReadback(ID3D12GraphicsCommandList10 *list)bicameral::sim::ProbePeekinline
Requested() constbicameral::sim::ProbePeekinline
Stop()bicameral::sim::ProbePeekinline