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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::sim::ProbePeek, including all inherited members.
| Create(ID3D12Device5 *device, const BakedReactionTable &table) | bicameral::sim::ProbePeek | static |
| IsLooking() const | bicameral::sim::ProbePeek | inline |
| Look(PeekCell cell) | bicameral::sim::ProbePeek | inline |
| m_extractPipeline | bicameral::sim::ProbePeek | private |
| m_mirrorPipeline | bicameral::sim::ProbePeek | private |
| m_nest | bicameral::sim::ProbePeek | private |
| m_state | bicameral::sim::ProbePeek | private |
| m_uploaded | bicameral::sim::ProbePeek | private |
| m_viewSpecies | bicameral::sim::ProbePeek | private |
| ProbePeek(GpuMultires &&nest, const std::array< uint32_t, PROBE_VIEW_SPECIES_COUNT > &viewSpecies) | bicameral::sim::ProbePeek | inlineprivate |
| Read(MultiresNest &nest) const | bicameral::sim::ProbePeek | inline |
| RecordAfterExtract(ID3D12GraphicsCommandList10 *list, const ProbeExtractContext &context) | bicameral::sim::ProbePeek | |
| RecordReadback(ID3D12GraphicsCommandList10 *list) | bicameral::sim::ProbePeek | inline |
| Requested() const | bicameral::sim::ProbePeek | inline |
| Stop() | bicameral::sim::ProbePeek | inline |