Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- o -
ONE_Q32 :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
ORBIT_DEGREES_PER_PIXEL :
bicameral::render::anonymous_namespace{debug_camera.cpp}
ORTHOGRAPHIC_BACK_OFF :
bicameral::render::anonymous_namespace{debug_camera.cpp}
OVERFLOW_WORD :
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
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