Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- u -
UAV_ACTIVE_LIST0 :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_ACTIVE_LIST1 :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_BLOCK_SCHEDULE :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_BODIES :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_BUSY_SINK :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_CELLS :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_COMMAND_QUEUE :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_COUNT :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
,
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
,
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
UAV_EVENTS :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_EXTRACTION0 :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_EXTRACTION1 :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_EXTRACTION2 :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_HASHES :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_THERMAL :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UAV_TICK_EVENTS :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
UINT32_LIMIT :
bicameral::script::anonymous_namespace{reaction_package.cpp}
UPLOADED :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
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