Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
caps.h
Go to the documentation of this file.
1
#pragma once
2
3
namespace
bicameral
{
4
// GPU の対応状況(SM / DXR / Mesh Shader / Work Graphs)をログ(Channel::Platform)に出す。成功で 0。
5
int
RunCapsProbe
();
6
}
// namespace bicameral
bicameral
Definition
aliases.h:12
bicameral::RunCapsProbe
int RunCapsProbe()
Definition
caps.cpp:175
engine
src
platform
caps.h
Generated by
1.15.0