Bicameral Engine
GPU-resident engine for a magic-research open-world game
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caps.h
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1#pragma once
2
3namespace bicameral {
4 // GPU の対応状況(SM / DXR / Mesh Shader / Work Graphs)をログ(Channel::Platform)に出す。成功で 0。
5 int RunCapsProbe();
6} // namespace bicameral
int RunCapsProbe()
Definition caps.cpp:175