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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::LogSink, including all inherited members.
| Flush() | bicameral::LogSink | inlinevirtual |
| Write(const LogRecord &record)=0 | bicameral::LogSink | pure virtual |
| ~LogSink()=default | bicameral::LogSink | virtual |