Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::LogSink Class Referenceabstract

#include <log.h>

Inheritance diagram for bicameral::LogSink:
[legend]

Public Member Functions

virtual ~LogSink ()=default
virtual void Write (const LogRecord &record)=0
virtual void Flush ()

Detailed Description

Definition at line 86 of file log.h.

Constructor & Destructor Documentation

◆ ~LogSink()

virtual bicameral::LogSink::~LogSink ( )
virtualdefault

Member Function Documentation

◆ Flush()

virtual void bicameral::LogSink::Flush ( )
inlinevirtual

◆ Write()


The documentation for this class was generated from the following file: