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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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This is the complete list of members for bicameral::anonymous_namespace{log_sinks.cpp}::ConsoleSink, including all inherited members.
| ConsoleSink() | bicameral::anonymous_namespace{log_sinks.cpp}::ConsoleSink | inline |
| Flush() override | bicameral::anonymous_namespace{log_sinks.cpp}::ConsoleSink | inlinevirtual |
| m_output | bicameral::anonymous_namespace{log_sinks.cpp}::ConsoleSink | private |
| m_previousCodePage | bicameral::anonymous_namespace{log_sinks.cpp}::ConsoleSink | private |
| m_previousMode | bicameral::anonymous_namespace{log_sinks.cpp}::ConsoleSink | private |
| m_useColor | bicameral::anonymous_namespace{log_sinks.cpp}::ConsoleSink | private |
| Write(const LogRecord &record) override | bicameral::anonymous_namespace{log_sinks.cpp}::ConsoleSink | inlinevirtual |
| ~ConsoleSink() override | bicameral::anonymous_namespace{log_sinks.cpp}::ConsoleSink | inline |
| ~LogSink()=default | bicameral::LogSink | virtual |