Bicameral Engine
GPU-resident engine for a magic-research open-world game
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hresult.h File Reference
#include <source_location>
#include <string>
#include <string_view>
#include "core/log.h"
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Namespaces

namespace  bicameral

Macros

#define BICAMERAL_CHECK_HR(channel, expression)

Typedefs

using bicameral::HResult = long

Functions

std::string bicameral::DescribeHresult (HResult result)
bool bicameral::CheckHresult (HResult result, Channel channel, std::string_view expression, const std::source_location &location)

Macro Definition Documentation

◆ BICAMERAL_CHECK_HR