Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::anonymous_namespace{log.cpp} Namespace Reference

Variables

constexpr std::array< std::string_view, static_cast< size_t >(Channel::Count)> CHANNEL_NAMES
constexpr std::array< std::string_view, 6 > LEVEL_NAMES
constexpr std::string_view LEVEL_LETTERS = "TDIWEF"
constexpr Level DEFAULT_MIN_LEVEL = Level::Debug

Variable Documentation

◆ CHANNEL_NAMES

std::array<std::string_view, static_cast<size_t>(Channel::Count)> bicameral::anonymous_namespace{log.cpp}::CHANNEL_NAMES
constexpr
Initial value:
= {
"core", "platform", "gpu", "workgraph", "sim", "reaction", "physics", "render", "audio", "tool",
}

Definition at line 15 of file log.cpp.

◆ DEFAULT_MIN_LEVEL

Level bicameral::anonymous_namespace{log.cpp}::DEFAULT_MIN_LEVEL = Level::Debug
constexpr

Definition at line 28 of file log.cpp.

◆ LEVEL_LETTERS

std::string_view bicameral::anonymous_namespace{log.cpp}::LEVEL_LETTERS = "TDIWEF"
constexpr

Definition at line 23 of file log.cpp.

◆ LEVEL_NAMES

std::array<std::string_view, 6> bicameral::anonymous_namespace{log.cpp}::LEVEL_NAMES
constexpr
Initial value:
= {
"trace", "debug", "info", "warning", "error", "fatal",
}

Definition at line 19 of file log.cpp.