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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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| constexpr std::array< std::string_view, static_cast< size_t >(Channel::Count)> | CHANNEL_NAMES |
| constexpr std::array< std::string_view, 6 > | LEVEL_NAMES |
| constexpr std::string_view | LEVEL_LETTERS = "TDIWEF" |
| constexpr Level | DEFAULT_MIN_LEVEL = Level::Debug |
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