Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::anonymous_namespace{swap_chain.cpp} Namespace Reference

Functions

bool IsTearingSupported (IDXGIFactory6 *factory)

Variables

constexpr UINT SWAP_CHAIN_FLAGS_BASE = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT

Function Documentation

◆ IsTearingSupported()

bool bicameral::gpu::anonymous_namespace{swap_chain.cpp}::IsTearingSupported ( IDXGIFactory6 * factory)

Definition at line 13 of file swap_chain.cpp.

References IsTearingSupported().

Referenced by IsTearingSupported().

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Variable Documentation

◆ SWAP_CHAIN_FLAGS_BASE

UINT bicameral::gpu::anonymous_namespace{swap_chain.cpp}::SWAP_CHAIN_FLAGS_BASE = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT
constexpr

Definition at line 11 of file swap_chain.cpp.