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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Functions | |
| ComPtr< ID3D12StateObject > | CreateStateObject (ID3D12Device5 *device, ID3D12RootSignature *globalRootSignature, std::span< const std::byte > library, const std::wstring &name) |
| ComPtr< ID3D12StateObject > bicameral::gpu::anonymous_namespace{work_graph.cpp}::CreateStateObject | ( | ID3D12Device5 * | device, |
| ID3D12RootSignature * | globalRootSignature, | ||
| std::span< const std::byte > | library, | ||
| const std::wstring & | name ) |
Definition at line 16 of file work_graph.cpp.
References BICAMERAL_CHECK_HR, CreateStateObject(), and bicameral::WorkGraph.
Referenced by CreateStateObject().