Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::anonymous_namespace{work_graph.cpp} Namespace Reference

Functions

ComPtr< ID3D12StateObject > CreateStateObject (ID3D12Device5 *device, ID3D12RootSignature *globalRootSignature, std::span< const std::byte > library, const std::wstring &name)

Function Documentation

◆ CreateStateObject()

ComPtr< ID3D12StateObject > bicameral::gpu::anonymous_namespace{work_graph.cpp}::CreateStateObject ( ID3D12Device5 * device,
ID3D12RootSignature * globalRootSignature,
std::span< const std::byte > library,
const std::wstring & name )

Definition at line 16 of file work_graph.cpp.

References BICAMERAL_CHECK_HR, CreateStateObject(), and bicameral::WorkGraph.

Referenced by CreateStateObject().

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