Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::anonymous_namespace{probe_view.cpp} Namespace Reference

Variables

constexpr gpu::RootSignatureLayout ROOT_LAYOUT {.srvCount = 4}
constexpr std::array< float, 4 > CLEAR_COLOR = {0.02f, 0.02f, 0.03f, 1.0f}

Variable Documentation

◆ CLEAR_COLOR

std::array<float, 4> bicameral::render::anonymous_namespace{probe_view.cpp}::CLEAR_COLOR = {0.02f, 0.02f, 0.03f, 1.0f}
constexpr

Definition at line 16 of file probe_view.cpp.

◆ ROOT_LAYOUT

gpu::RootSignatureLayout bicameral::render::anonymous_namespace{probe_view.cpp}::ROOT_LAYOUT {.srvCount = 4}
constexpr

Definition at line 15 of file probe_view.cpp.