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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Functions | |
| void | AppendLittleEndian (std::vector< uint8_t > &bytes, uint32_t value, uint32_t size) |
| std::vector< uint8_t > | BmpHeader (uint32_t width, uint32_t height) |
Variables | |
| constexpr uint32_t | BYTES_PER_PIXEL = 4 |
| constexpr uint32_t | FILE_HEADER_BYTES = 14 |
| constexpr uint32_t | INFO_HEADER_BYTES = 40 |
| void bicameral::render::anonymous_namespace{screenshot.cpp}::AppendLittleEndian | ( | std::vector< uint8_t > & | bytes, |
| uint32_t | value, | ||
| uint32_t | size ) |
Definition at line 22 of file screenshot.cpp.
References AppendLittleEndian().
Referenced by AppendLittleEndian(), and BmpHeader().
| std::vector< uint8_t > bicameral::render::anonymous_namespace{screenshot.cpp}::BmpHeader | ( | uint32_t | width, |
| uint32_t | height ) |
Definition at line 28 of file screenshot.cpp.
References AppendLittleEndian(), BmpHeader(), BYTES_PER_PIXEL, FILE_HEADER_BYTES, and INFO_HEADER_BYTES.
Referenced by BmpHeader().
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constexpr |
Definition at line 17 of file screenshot.cpp.
Referenced by BmpHeader().
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constexpr |
Definition at line 18 of file screenshot.cpp.
Referenced by BmpHeader().
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constexpr |
Definition at line 19 of file screenshot.cpp.
Referenced by BmpHeader().