Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::save::anonymous_namespace{replay_session.cpp} Namespace Reference
Variables
constexpr uint64_t
MAX_LOGGED_MISMATCHES
= 8
Variable Documentation
◆
MAX_LOGGED_MISMATCHES
uint64_t bicameral::save::anonymous_namespace{replay_session.cpp}::MAX_LOGGED_MISMATCHES = 8
constexpr
Definition at line
15
of file
replay_session.cpp
.
bicameral
save
anonymous_namespace{replay_session.cpp}
Generated by
1.15.0