Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::save::anonymous_namespace{replay_session.cpp} Namespace Reference

Variables

constexpr uint64_t MAX_LOGGED_MISMATCHES = 8

Variable Documentation

◆ MAX_LOGGED_MISMATCHES

uint64_t bicameral::save::anonymous_namespace{replay_session.cpp}::MAX_LOGGED_MISMATCHES = 8
constexpr

Definition at line 15 of file replay_session.cpp.