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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Functions | |
| uint64_t | MixBytes (uint64_t hash, std::string_view bytes) |
| uint64_t | MixField (uint64_t hash, std::string_view bytes) |
| std::string | ReadWhole (const fs::path &path, bool &ok) |
| std::string | NamesNotIn (const std::vector< std::string > &names, const std::vector< std::string > &other) |
Variables | |
| constexpr uint64_t | FNV_OFFSET = 0xcbf29ce484222325ULL |
| constexpr uint64_t | FNV_PRIME = 0x100000001b3ULL |
| uint64_t bicameral::script::anonymous_namespace{reaction_hot_reload.cpp}::MixBytes | ( | uint64_t | hash, |
| std::string_view | bytes ) |
Definition at line 22 of file reaction_hot_reload.cpp.
References FNV_PRIME, and MixBytes().
Referenced by MixBytes(), and MixField().
| uint64_t bicameral::script::anonymous_namespace{reaction_hot_reload.cpp}::MixField | ( | uint64_t | hash, |
| std::string_view | bytes ) |
Definition at line 32 of file reaction_hot_reload.cpp.
References MixBytes(), and MixField().
Referenced by MixField().
| std::string bicameral::script::anonymous_namespace{reaction_hot_reload.cpp}::NamesNotIn | ( | const std::vector< std::string > & | names, |
| const std::vector< std::string > & | other ) |
Definition at line 48 of file reaction_hot_reload.cpp.
References NamesNotIn().
Referenced by NamesNotIn().
| std::string bicameral::script::anonymous_namespace{reaction_hot_reload.cpp}::ReadWhole | ( | const fs::path & | path, |
| bool & | ok ) |
Definition at line 39 of file reaction_hot_reload.cpp.
References ReadWhole().
Referenced by ReadWhole().
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constexpr |
Definition at line 19 of file reaction_hot_reload.cpp.
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constexpr |
Definition at line 20 of file reaction_hot_reload.cpp.
Referenced by MixBytes().