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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Functions | |
| void | AppendUint32 (uint32_t value, std::string &out) |
| void | AppendUint64 (uint64_t value, std::string &out) |
| void bicameral::script::anonymous_namespace{script_value.cpp}::AppendUint32 | ( | uint32_t | value, |
| std::string & | out ) |
Definition at line 13 of file script_value.cpp.
References AppendUint32().
Referenced by AppendUint32().
| void bicameral::script::anonymous_namespace{script_value.cpp}::AppendUint64 | ( | uint64_t | value, |
| std::string & | out ) |
Definition at line 18 of file script_value.cpp.
References AppendUint64().
Referenced by AppendUint64().