Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::anonymous_namespace{script_value.cpp} Namespace Reference

Functions

void AppendUint32 (uint32_t value, std::string &out)
void AppendUint64 (uint64_t value, std::string &out)

Function Documentation

◆ AppendUint32()

void bicameral::script::anonymous_namespace{script_value.cpp}::AppendUint32 ( uint32_t value,
std::string & out )

Definition at line 13 of file script_value.cpp.

References AppendUint32().

Referenced by AppendUint32().

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◆ AppendUint64()

void bicameral::script::anonymous_namespace{script_value.cpp}::AppendUint64 ( uint64_t value,
std::string & out )

Definition at line 18 of file script_value.cpp.

References AppendUint64().

Referenced by AppendUint64().

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