|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
Enumerations | |
| enum | Pass : uint8_t { PassClear , PassCountBlocks , PassScanBlocks , PassNumberUnknowns , PassFaceEntries , PassScanEntriesLocal , PassScanEntriesGroups , PassScanEntriesAdd , PassBoundary , PassCells , PassFaces , PassScanCellsLocal , PassScanCellsGroups , PassScanCellsAdd , PassFillLists , PassSortLists , PassCount } |
Functions | |
| std::string | ShaderFile (std::string_view name) |
| uint32_t | Groups (uint64_t threads) |
| void | CopyToReadback (ID3D12GraphicsCommandList *list, ID3D12Resource *source, ID3D12Resource *readback, uint64_t bytes) |
| template<typename T> | |
| std::vector< T > | Slice (std::span< const std::byte > bytes, uint64_t offset, uint32_t count) |
Variables | |
| constexpr uint32_t | THREADS = 64 |
| constexpr uint32_t | HEADER_WORDS = 16 |
| constexpr uint32_t | HEADER_UNKNOWNS = 0 |
| constexpr uint32_t | HEADER_BOUNDARY = 1 |
| constexpr uint32_t | HEADER_FACES = 2 |
| constexpr uint32_t | HEADER_OVERFLOW = 3 |
| constexpr uint32_t | ENTRY_WORDS = 4 |
| constexpr uint32_t | CELL_WORDS = 3 |
| constexpr uint32_t | KEY_WORDS = 8 |
| constexpr uint32_t | SCAN_THREADS = 1024 |
| constexpr uint32_t | FROZEN_MARKS_BIT = 1u << 24 |
| constexpr std::array< const char *, PassCount > | PASS_NAMES |
| enum bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}::Pass : uint8_t |
Definition at line 36 of file gpu_implicit_build.cpp.
| void bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}::CopyToReadback | ( | ID3D12GraphicsCommandList * | list, |
| ID3D12Resource * | source, | ||
| ID3D12Resource * | readback, | ||
| uint64_t | bytes ) |
Definition at line 94 of file gpu_implicit_build.cpp.
References CopyToReadback(), and bicameral::gpu::Transition().
Referenced by CopyToReadback().
| uint32_t bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}::Groups | ( | uint64_t | threads | ) |
Definition at line 89 of file gpu_implicit_build.cpp.
References Groups(), and THREADS.
Referenced by Groups().
| std::string bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}::ShaderFile | ( | std::string_view | name | ) |
Definition at line 75 of file gpu_implicit_build.cpp.
References ShaderFile().
Referenced by ShaderFile().
| std::vector< T > bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}::Slice | ( | std::span< const std::byte > | bytes, |
| uint64_t | offset, | ||
| uint32_t | count ) |
Definition at line 105 of file gpu_implicit_build.cpp.
References Slice().
Referenced by Slice().
|
constexpr |
Definition at line 27 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 26 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 30 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 23 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 24 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 25 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 22 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 21 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 28 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 57 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 29 of file gpu_implicit_build.cpp.
|
constexpr |
Definition at line 20 of file gpu_implicit_build.cpp.
Referenced by Groups().