Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace enums with links to the namespace documentation for each enum:
ActivityEntry :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
AdapterKind :
bicameral::gpu
BufferKind :
bicameral::gpu
Channel :
bicameral
ConductPass :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
DebugViewMode :
bicameral::render
DebugViewQuantity :
bicameral::render
Entry :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
GasBoundary :
bicameral::sim
GasReconstruction :
bicameral::sim
GpuPhysicsSolver :
bicameral::sim
GraphFindingKind :
bicameral::gpu
HotReloadState :
bicameral::script
ImplicitMethod :
bicameral::sim
ImplicitOverflow :
bicameral::sim
InputKind :
bicameral
Level :
bicameral
MergeMode :
bicameral::script
OrderState :
bicameral::script::anonymous_namespace{luau_package.cpp}
Pass :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
,
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
PointerButton :
bicameral
ReplayWorld :
bicameral::save
ScriptErrorKind :
bicameral::script
SideKind :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
TreePass :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
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