Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- t -
TableBytes() :
bicameral::script
TableCommandVersion() :
bicameral::sim
TableVersion() :
bicameral::script
Take() :
bicameral::sim::anonymous_namespace{lab_box.cpp}
TemperatureColor() :
bicameral::editor::anonymous_namespace{lab_panel.cpp}
TemperatureOf() :
bicameral::editor::anonymous_namespace{lab_panel.cpp}
Temperatures() :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
TierName() :
bicameral::anonymous_namespace{caps.cpp}
TimestampMilliseconds() :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
ToBytes() :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
ToDebugText() :
bicameral::script
ToFloat4() :
bicameral::render::anonymous_namespace{debug_view_controller.cpp}
ToLabCommand() :
bicameral::sim
TotalAmount() :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
ToUtf8() :
bicameral
ToUtf8String() :
bicameral::script::anonymous_namespace{luau_package.cpp}
,
bicameral::script::anonymous_namespace{luau_type_check.cpp}
ToWide() :
bicameral
Transfer() :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
Transition() :
bicameral::gpu
TreeImplicitOptions() :
bicameral::sim::anonymous_namespace{gpu_multires_implicit.cpp}
TryCreateHardwareDevice() :
bicameral::gpu::anonymous_namespace{device.cpp}
TypeCheckReason() :
bicameral::script::anonymous_namespace{luau_package.cpp}
TypeText() :
bicameral::script::anonymous_namespace{luau_type_check.cpp}
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