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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Functions | |
| std::string_view | ModeName (DebugViewMode mode) |
| std::string_view | QuantityName (DebugViewQuantity quantity) |
| std::array< float, 4 > | ToFloat4 (Vector3 vector) |
Variables | |
| constexpr uint32_t | SLICE_FAST_STEP = 8 |
| constexpr float | PEEK_BASE_DISTANCE = 24.0f |
| constexpr uint32_t | KEY_PAGE_UP = 0x21 |
| constexpr uint32_t | KEY_PAGE_DOWN = 0x22 |
| constexpr std::array< char, 3 > | AXIS_NAMES = {'x', 'y', 'z'} |
| std::string_view bicameral::render::anonymous_namespace{debug_view_controller.cpp}::ModeName | ( | DebugViewMode | mode | ) |
Definition at line 21 of file debug_view_controller.cpp.
References bicameral::render::MaximumProjection, ModeName(), bicameral::render::Slice, and bicameral::render::Volume.
Referenced by ModeName().
| std::string_view bicameral::render::anonymous_namespace{debug_view_controller.cpp}::QuantityName | ( | DebugViewQuantity | quantity | ) |
Definition at line 31 of file debug_view_controller.cpp.
References bicameral::render::Carbon, bicameral::render::CarbonDioxide, bicameral::render::OxygenDepletion, QuantityName(), and bicameral::render::Temperature.
Referenced by QuantityName().
| std::array< float, 4 > bicameral::render::anonymous_namespace{debug_view_controller.cpp}::ToFloat4 | ( | Vector3 | vector | ) |
Definition at line 44 of file debug_view_controller.cpp.
References ToFloat4(), bicameral::render::Vector3::x, bicameral::render::Vector3::y, and bicameral::render::Vector3::z.
Referenced by ToFloat4().
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constexpr |
Definition at line 42 of file debug_view_controller.cpp.
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constexpr |
Definition at line 19 of file debug_view_controller.cpp.
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constexpr |
Definition at line 18 of file debug_view_controller.cpp.
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constexpr |
Definition at line 17 of file debug_view_controller.cpp.
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constexpr |
Definition at line 14 of file debug_view_controller.cpp.