Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace typedefs with links to the namespace documentation for each typedef:
Bytecode :
bicameral::script::anonymous_namespace{luau_sandbox.cpp}
CellKey :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
Clock :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
Contribution :
bicameral::script::anonymous_namespace{luau_package.cpp}
Coordinates :
bicameral::sim::anonymous_namespace{probe_trace.cpp}
DebugArguments :
bicameral::gpu::anonymous_namespace{debug_ring.cpp}
DeviceResult :
bicameral::gpu::anonymous_namespace{device.cpp}
GpuMultiresImplicitLimits :
bicameral::sim
HostFunction :
bicameral::script
HResult :
bicameral
ModuleResolver :
bicameral::script
NameIndex :
bicameral::sim::anonymous_namespace{reaction_table.cpp}
PhysicsBody :
bicameral::sim
PhysicsContactPoint :
bicameral::sim
PhysicsManifold :
bicameral::sim
ProbeCommand :
bicameral::sim
Rows :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
RxWideWaitStep :
bicameral::reaction
Wide256 :
bicameral::sim
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