Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- a -
ACTIVITY_EMPTY_BYTES :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
ACTIVITY_EMPTY_STRIDE :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
ACTIVITY_FIRST_OFFSET :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
ACTIVITY_VIEW :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
AIR_NITROGEN_MICROMOLES :
bicameral::sim::anonymous_namespace{lab_box.cpp}
,
bicameral::sim::anonymous_namespace{probe_sim.cpp}
AIR_OXYGEN_MICROMOLES :
bicameral::sim::anonymous_namespace{lab_box.cpp}
,
bicameral::sim::anonymous_namespace{probe_sim.cpp}
AIR_TOTAL_MICROMOLES :
bicameral::sim::anonymous_namespace{lab_box.cpp}
ALIGNMENT :
bicameral::save::anonymous_namespace{replay_file.cpp}
ALLOWED_LIBRARIES :
bicameral::script::anonymous_namespace{luau_sandbox.cpp}
ARGS_BYTES :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
AUTO_CLICK_INTERVAL_FRAMES :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_IGNITE_MILLIKELVIN :
bicameral::editor::anonymous_namespace{lab_panel.cpp}
AUTO_IGNITE_TICK :
bicameral::editor::anonymous_namespace{lab_panel.cpp}
AUTO_PUSH_FRAME :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_SAVE_POINTS :
bicameral::frame
AUTO_TICKS :
bicameral::editor::anonymous_namespace{lab_panel.cpp}
AUTO_TIME_FASTER_FRAME :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_TIME_HOLD_CHECK_FRAME :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_TIME_HOLD_FRAME :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_TIME_NORMAL_FRAME :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_TIME_PAUSE_FRAME :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_TIME_RESUME_FRAME :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_TIME_SLOWER_FRAME :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_TIME_STEP_CHECK_FRAME :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_TIME_STEP_FRAMES :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AUTO_TRACE_FRAME :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
AXIS_NAMES :
bicameral::render::anonymous_namespace{debug_view_controller.cpp}
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