Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- b -
BLOCK_GROUPS :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
BREADCRUMB_CONTEXT_AFTER :
bicameral::gpu::anonymous_namespace{device.cpp}
BREADCRUMB_CONTEXT_BEFORE :
bicameral::gpu::anonymous_namespace{device.cpp}
BROADPHASE_MAX_GROUPS :
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
BROADPHASE_THREADS :
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
BUSY_GROUPS :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
BYTES_PER_PIXEL :
bicameral::render::anonymous_namespace{screenshot.cpp}
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