Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- g -
GAS_AXES :
bicameral::sim
GAS_CONSTANT_NANOJOULES :
bicameral::sim::anonymous_namespace{reaction_table.cpp}
GAS_MAX_SPECIES :
bicameral::sim
GAS_ROUNDING_PURPOSE :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
GRAPH_INPUT_BYTES :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
GRAPH_INPUT_COARSEN_HEADER :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
GRAPH_INPUT_CONDUCT_HEADERS :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
GRAPH_INPUT_EXPAND_HEADER :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
GRAPH_INPUT_EXPAND_RECORDS :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
GRAPH_INPUT_REFINE_HEADER :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
GRAVITY_MICROMETER_PER_SECOND2 :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
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