Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- h -
HALF_WEIGHT :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
HARDWARE_FEATURE_LEVEL :
bicameral::gpu::anonymous_namespace{device.cpp}
HASH_BYTES :
bicameral::save::anonymous_namespace{replay_file.cpp}
HEADER_BOUNDARY :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
HEADER_BYTES :
bicameral::save::anonymous_namespace{replay_file.cpp}
HEADER_FACES :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
HEADER_OVERFLOW :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
HEADER_UNKNOWNS :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
HEADER_WORDS :
bicameral::sim::anonymous_namespace{gpu_implicit_build.cpp}
,
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
HIDDEN_GLOBALS :
bicameral::script::anonymous_namespace{luau_sandbox.cpp}
,
bicameral::script::anonymous_namespace{luau_type_check.cpp}
HOT_KELVIN :
bicameral::editor::anonymous_namespace{lab_panel.cpp}
HYDROSTATIC_MICROPASCAL_PER_MASS_X10000 :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
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