Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- i -
INFO_HEADER_BYTES :
bicameral::render::anonymous_namespace{screenshot.cpp}
INITIAL_CLIENT_HEIGHT :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
INITIAL_CLIENT_WIDTH :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
INITIAL_TEMPERATURE_MILLIKELVIN :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
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