Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- l -
LAB_BOX_EDGE :
bicameral::sim
LAB_BOX_SLOT :
bicameral::sim
LAB_INITIAL_TEMPERATURE_MILLIKELVIN :
bicameral::sim
LAB_MAX_COMMANDS_PER_TICK :
bicameral::sim
LAB_STEP_OPTIONS :
bicameral::sim
LAB_WORLD_SEED :
bicameral::sim
LEVEL_COUNT :
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
LEVEL_LETTERS :
bicameral::anonymous_namespace{log.cpp}
LEVEL_NAMES :
bicameral::anonymous_namespace{log.cpp}
LINEAR_CELL_GROUPS :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
LINK_COUNT :
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
LINK_OFFSET :
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
LINK_WORDS :
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
LOG_FILE_EXTENSION :
bicameral::anonymous_namespace{log_sinks.cpp}
LOG_FILE_PREFIX :
bicameral::anonymous_namespace{log_sinks.cpp}
LOW_32_BITS :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
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