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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <windows.h>#include <winver.h>#include <directx/d3d12.h>#include <directx/d3d12sdklayers.h>#include <directx/d3dx12.h>#include <dxgi1_6.h>#include <wrl/client.h>#include <algorithm>#include <atomic>#include <cstdint>#include <cstdio>#include <cstring>#include <expected>#include <filesystem>#include <format>#include <fstream>#include <memory>#include <span>#include <string>#include <string_view>#include <vector>